HAS: 10-K Risk Factor Changes

2025 vs 2024  ·  SEC EDGAR  ·  2026-07-05
Other years: 2026 vs 2025
✓ Deterministic extraction — no AI-generated data

Classification is based on semantic text similarity scoring and may include approximations. “No match” means no high-confidence textual match was found — not necessarily that a section was removed.

3
New Risks
3
Removed
6
Modified
24
Unchanged
🟢 New in Current Filing Our business may be harmed by the imposition or threat of tariffs, including reciprocal or retaliatory tariffs, in markets in which we operate which could increase our product costs and other costs of doing business, impact consumer spending, or lower our revenues and earnings. 🔒
🟢 New in Current Filing Third party licensees and partners of our brands or intellectual property may fail to honor their obligations to us or their actions may put us at risk. 🔒
🟢 New in Current Filing Failure to achieve of our anticipated cost-savings may impact our ability to operate efficiently and profitably. 🔒
🔴 No Match in Current Filing If we fail to develop diverse top talent, we may be unable to compete and our business may be harmed. 🔒
🟡 Modified Our business will suffer if we are not successful in executing our business strategy. 🔒
🔴 No Match in Current Filing If we fail to respond to or capitalize on the rapid technological development in the entertainment industry, including changes in entertainment delivery formats, our business could be harmed. 🔒
🔴 No Match in Current Filing Failure to achieve our sustainability goals could result in reputational damage. 🔒
🟡 Modified Our quarterly and annual operating results may fluctuate due to seasonality in our business. 🔒
🟡 Modified Our business will suffer if we are unable to develop, publish and commercialize digital games. 🔒
🟡 Modified The industries in which we compete are highly competitive. If we are unable to compete effectively with existing or new competitors, our revenues, market share and profitability could decline. 🔒
🟡 Modified Consumer interests change quickly and acceptance of toys and games and entertainment offerings are influenced by technological and outside factors, making it difficult to design and develop innovative products, play patterns and entertainment offerings which are and will continue to be popular with children, families and audiences. 🔒
🟡 Modified We have had and may in the future have significant impairment charges that adversely affect our net earnings. 🔒
12 changes in this historical filing

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